AI Insights · Timothy · October 2025
Top Slime Games on Android in Central America: Q3 2025 Performance
Explore the performance trends of the top slime games on Android in Central America during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top slime games on the Android platform in Central America showed varied performance in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, offers insights into the trends and popularity of these apps.
My Talking Slimy - Slime Buddy from Pixeland OU saw consistent weekly revenue, peaking at approximately $2.5K by the end of September. Downloads peaked at around 16.2K mid-September, while active users remained stable, fluctuating between 42K and 49K throughout the quarter.
Bruno – My Talking Slime Pet, published by Dramaton, experienced a steady increase in downloads, reaching a high of 41.5K in early August. Revenue remained modest, with a peak of $74 in late July. Active users hovered around 460K to 540K, indicating a strong engagement.
Super Big Slime: Black Hole 3D by Supercent, Inc. had a peak in downloads at 7.5K in late July, while revenue showed a declining trend, starting at $28 and dropping to $4 by quarter's end. Active users ranged from 218K to 263K, reflecting a stable user base.
Super Slime Simulator: DIY Art, another title from Dramaton, saw download numbers ranging from 15K to 27K, with a notable high in mid-August. Revenue peaked at $93 in mid-September, and active users varied between 43K and 61K.
Finally, Rogue Slime by Quest Seeker Games had minimal download activity, with only a few instances of recorded downloads. Revenue saw a minor peak at $46 in early September, and active users gradually declined from 388 to 245 over the quarter.
For more detailed insights and data, visit Sensor Tower's comprehensive reports.